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- added Drone Control
- reworked how drones spawn
- added fines for damaging ships and stations that receive protection
- new message center
- starter systems now also have build station objectives, but they don't increase the faction standing, and there is no final objective - added more stations to the pool of stations that can be selected for system 'station construction' events (none of these are new) Interstellar Rift Alpha 25 Application- lowered standard price of beryllium from 8000 per unit to 2000 per unit - lowered standard price of deuterium from 6000 per unit to 4500 per unit - increased hacking terminal range to 2000m from 1000m - rebalanced Xanthium resell prices and recipes
- drones no longer have random hitpoints on spawning, is now a set value that depends on their type - combat drones now prioritize ships with players on board more aggressively when searching for a contraband target - added popup to ship editor terminal when a ship about to be modified has drones in the system - added admin command to force retrieve an insured ship - ship editor now remembers rotations for previously used blocks and props so switching doesn't reset rotation anymore - ship editor now remembers the previously selected exterior color, and will apply it upon placing new blocks - added ability to ctrl+click paint an exterior block. Will paint all blocks of the same type and the same color - added ability to shift+click paint an exterior block. Will paint all blocks of the same type regardless of color - fixed some balance issues with the LogiCorp deliver resource missions where it would ask for very large amounts of rare resources - fixed some threading issues that prevented the game from shutting down in some cases - fixed the backup order so it deletes the oldest version first when making new backups Interstellar Rift Alpha 25 Apps- fixed bug where drones would sometimes fly away from their target- fixed bug where insurance would not return a ship after it is upgraded - fix bug where space dust wasn't working in some cases - several fixes in drone control terminal - fixed bug where backspace would still return to previous UI state in a text field - fixed bug where mission windows were offset - fixed bug where guide window was offset - fixed teleporter lights sometimes not returning to their intended intensity - to update the stations so they all have the new Drone Control Terminals, a rebuild of the systems is required. This will reset all system events and remove all non-static (faction headquarter) stations. New systems will automatically have the new stations, and newly constructed stations also have the drone control terminals. To rebuild an entire save use the Grip as an admin by pressing F8 and selecting the second rebuild option. Alternatively you can use the /rebuildserver command in chat or the rebuildServer command in the console, use option 1 for these two. To rebuild a single system, use the /rebuildsystem command in chat or the rebuildSystem command in the console. This command requires the system name, and the rebuild version you want to use. It will autocomplete system names. ![]() Will rebuild Vectron Syx only. Other Interstellar Rift NewsPatch notes for Interstellar Rift BETA 0.2.10.00
Interstellar Rift - August 21, 2019
a lot of new server settings were added, see summary below and details in this document
Interstellar Rift
August 9, 2019 Further Back
Patch notes for Interstellar Rift BETA 0.2.9.41August 7, 2019
Patch notes for Interstellar Rift BETA 0.2.9.40August 6, 2019
Patch notes for Interstellar Rift BETA 0.2.9.32August 5, 2019
Patch notes for Interstellar Rift BETA 0.2.9.31August 1, 2019
Patch notes for Interstellar Rift BETA 0.2.9.30July 31, 2019
Patch notes for Interstellar Rift BETA 0.2.9.20July 29, 2019
Dev stream #67 delayed by one week.July 24, 2019
Interstellar Rift Dev Stream #66 - Today 22:00 CET (21:00 UTC)July 17, 2019
Patch notes for Interstellar Rift BETA 0.2.9.13July 17, 2019
Patch notes for Interstellar Rift BETA 0.2.9.00July 10, 2019
Interstellar Rift Wiki
Interstellar Rift is an open world starship simulator with an emphasis on ship construction and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship.
Developer: Split Polygon
Publisher: Split Polygon
You know that feeling you get after watching a really, really good thought-provoking film? It’s a feeling often associated with Christopher Nolan’s work, whether it be Memento, Inception, Interstellar, or even The Prestige. You’re caught somewhere between a feeling of complete awe and utter confusion, with a dash of delight sprinkled on top.
Spheres: Songs of Spacetime by Eliza McNitt in collaboration with Oculus Studios, Protozoa Pictures, Crimes of Curiosity, AtlasV, and Kaleidoscope, is a short VR experience about the vastness of space and simulating the sights and sounds of two blackholes colliding. To date, it’s the first VR experience I’ve had that replicates a small portion of what it feels like to watch a Christopher Nolan film. I was immediately reminded of Interstellar.
Now to level your expectations I want to be clear: Spheres isn’t up to the same standards as a Nolan movie by any means, but it certainly does a good impression. The basic premise in Songs of Spacetime, the first part of Spheres, which is intended to be a three-part series, is all about black holes. You’ll take on the role of one of these enormous space anomalies and interact with various stars and objects around you.
Interstellar Rift Free
Everything is portrayed with exquisite narration by Jessica Chastain (Interstellar, Crimson Peak) over the top of it all, who lends a very poignant but subtle voice over to the experience.
Fans of Interstellar will adore the pulsating visuals, thumping audio tracks, and sheer sense of bewilderment as swirls of color, gravity, and time itself cascade around you. It’s difficult to interpret the themes and events that are involved with blackholes and the universe in its entirety, let alone to visually depict them. The fact of the matter is that we really have no idea what something like two blackholes colliding looks like, but it’s certainly interesting to theorize about.
Oculus Rift Alpha R2
You know that feeling you get in VR when the sense of scale around you is just overwhelming? Those moments when you have to crane your neck upwards just to take it all in? Spheres is full of those moments and I definitely think my mouth was hanging ajar much more often than it was closed.
Spheres: Songs of Spacetime is on display this weekend at Sundance and can be found in the NF VR Experience section. The runtime is about 13 minutes.
Interstellar Rift Resources
Let us know what you think from what you’ve heard about Spheres so far down in the comments below!
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